Right we had some trouble with the groups that contained the teckies.
The teckies can wipe an entire raid in no time if they get to throws some of that dynamite around. what we did in TSD whenwe were at them was.
Step 1: pull the group into the broodlord room, the rooms should be totally clear.
step 2: seperat all the single mobs out far away from the teckies with hunters and have a rogue on everyone of them to stun them as much as possible.
step 3: A warrior runs in and takes agroe on all the teckies. noone else than that warriors touches them. The warrior keeps running in a circle around them spamming demoralising shout, the aoe taunt (as much as possible) and thunder clap. Running around them will ensure that he does not get struck by too many of the dynamites, for this reason he must also keep a very fine distance between him and the gobo's. To heal with will be assign 1 priest and 1 druid. Priest mainly to heal when nessecary, druid to dispell the poison that will be put on him and to back up heal and innervate the priest if it should become nessecary.
Step 4: Warlocks are killed first, they will need to be far enough away from the gobo group so that the dynamite that they throw after the tank don't hit the peeps attacking the warlocks. The demons they spawn will be banished.
Step 5: The spellbreakers, or whatever they're called have a druid tank on them. The reason that it will be a druid tank is because they have a very irritating tendency to polymorph the tank tanking them and run amok kill the casters. A Druid in his bear form is immune to polymorph therefore he is better at continiusly holding agroe on the spellbreaker. They are kileld after the warlocks.
Step 6: The teckies are aoed the shit out of, by the time we do this the tank should have worked up enough hate on them to keep their agroe so it should be a piece of piss.
step 7: The broodlord wannabe's is killed last because they pooses the least thread to the raid. each of these have a specific weakness, it will be the mages responsibility to find out what this weakness is by putting detect magic on him. when the time comes to him one of the mages should announce to the raid what he is weak against.
Step 8: They're dead, we live.
Edited by Oniwolf on 12-12-2006 21:13
Sounds like a good tactic in my opinion. To be honest I never thought of having a Druid tank a spellbreaker, but since he's polying that sounds very good.
It ofc requires that we have a feral trank with us, seeing that he hits pretty hard. anf because we need the bear to have the extra + threat from the feral tree.
Edited by Oniwolf on 13-12-2006 09:41
I played Classic until I was nearly level 60. It needs The Burning Crusade really for me though. I am lurking around Daggerspine again for a while, trying to get used to the changes lol